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18-Sep-2020 08:09

It made sense that she found fans among teenage girls. Her age was something she was open about, as it was listed in her profile from the beginning.

Pacthesis’ Deviant Art profile has over 10 million views; her games have more than 20 million.

“I’m currently a web developer at a [loyalty] marketing firm,” Pacthesis — Amy — told Polygon in an email.

The story of Pacthesis starts more than 10 years ago, in 2008. “I liked the Harvest Moon games because I was interested in the dating mechanics,” Amy said.

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Turns out, the answers to those questions are pretty simple.

The Tumblr user behind otomesweetheart — a blog dedicated to finding, highlighting, and reviewing otome games — found her passion for visual novels through the Pacthesis games. “I can’t even believe it’s been that long since my life changed for the better!

So every year at this time, I always go back and replay my favorite Pacthesis games as sort of an anniversary tradition.” Searching “Pacthesis” on Twitter and Tumblr still brings up fans waxing nostalgic on the Flash games they played in their youth.

The mechanics were simple: Talk to characters to progress through their dialogue and reach their happy ending.

The games shamelessly indulged in girlish fantasies. “I wonder why Pacthesis’ games are always making me go ・*:。゜萌。*(*´∀`*).*ぇ゚*・。・so much.

(Amy was the name on her profile, though she never divulged more than that.) She kept her identity secret, which was understandable, considering she was a high school student at the height of her popularity.